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Milling Experiential Patterns from Game-Logs of Board Game

机译:从棋盘游戏的游戏记录中铣削体验模式

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摘要

In board games, game-logs record past game processes, which can be regarded as an accumulation of experience. Similar to a real person, a computer player can gradually increase its skill by learning from game-logs. Therefore, the game becomes more interesting. This paper proposes an extensible approach to mine experiential patterns from increasing game-logs. The computer player improves its strategies by utilizing these growing patterns, just as it acquires experience. To evaluate the effect and performance of the approach, we designed a sample board game as a test platform and elaborated an experiment consisting of a series of tests. Experimental results show that our approach is effective and efficient.
机译:在棋盘游戏中,游戏日志记录了过去的游戏过程,这可以视为经验的积累。类似于真实的人,计算机玩家可以通过从游戏日志中学习来逐渐提高其技能。因此,游戏变得更加有趣。本文提出了一种可扩展的方法来通过增加游戏日志来挖掘体验模式。电脑玩家可以在获得经验的同时,通过利用这些不断增长的模式来改进其策略。为了评估该方法的效果和性能,我们设计了一个示例棋盘游戏作为测试平台,并精心设计了由一系列测试组成的实验。实验结果表明,该方法是有效的。

著录项

  • 来源
    《International journal of computer games technology》 |2015年第2015期|576201.1-576201.20|共20页
  • 作者

    Liang Wang; Yu Wang; Yan Li;

  • 作者单位

    School of Computer Science and Technology, Hebei University, Baoding 071000, China;

    School of Computer Science and Technology, Hebei University, Baoding 071000, China;

    School of Mathematics and Information Science, Hebei University, Baoding 071002, China;

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  • 正文语种 eng
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