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A Comprehensive Study on Pathfinding Techniques for Robotics and Video Games

机译:机器人和视频游戏寻路技术的综合研究

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摘要

This survey provides an overview of popular pathfinding algorithms and techniques based on graph generation problems. We focus on recent developments and improvements in existing techniques and examine their impact on robotics and the video games industry. We have categorized pathfinding algorithms based on a 2D/3D environment search. The aim of this paper is to provide researchers with a thorough background on the progress made in the last 10 years in this field, summarize the principal techniques, and describe their results. We also give our expectations for future trends in this field and discuss the possibility of using pathfinding techniques in more extensive areas.
机译:本调查概述了基于图生成问题的流行寻路算法和技术。我们专注于现有技术的最新发展和改进,并研究它们对机器人技术和视频游戏行业的影响。我们已基于2D / 3D环境搜索对寻路算法进行了分类。本文的目的是为研究人员提供有关该领域在过去十年中取得的进展的透彻背景,总结主要技术并描述其结果。我们还对这一领域的未来趋势给出了期望,并讨论了在更广阔的领域中使用寻路技术的可能性。

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  • 来源
    《International journal of computer games technology》 |2015年第2015期|736138.1-736138.11|共11页
  • 作者单位

    Media and Games Innovation Centre of Excellence (MaGIC-X) UTM-IRDA Digital Media Centre, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia;

    Media and Games Innovation Centre of Excellence (MaGIC-X) UTM-IRDA Digital Media Centre, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia;

    Media and Games Innovation Centre of Excellence (MaGIC-X) UTM-IRDA Digital Media Centre, Universiti Teknologi Malaysia, 81310 Skudai, Johor, Malaysia;

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