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Learning with interactive whiteboards: Determining the factors on promoting interactive whiteboards to students by Technology Acceptance Model

机译:使用交互式白板学习:通过技术接受模型确定促进向学生推广交互式白板的因素

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Purpose - The purpose of this study is to investigate the factors which might affect the intention to use interactive whiteboards (TWBs) by university students, using Technology Acceptance Model by the structural equation modeling approach. The following hypothesis guided the current study: HI. There is a positive relationship between IWB self-efficacy and perceived learning (PL). H2. There is a positive relationship between IWB self-efficacy and perceived ease of use (PEOU). H3. There is a positive relationship between IWB self-efficacy and perceived usefulness (PU). H4. There is a positive relationship between PL and PEOU. H5. There is a positive relationship between PL and PU. H6. There is a positive relationship between PEOU and attitude. H7. There is a positive relationship between PU and attitude. Design/methodology/approach - A survey method was used to collect the data. Purposive sampling was used, and 416 high-school students participated in the current study. Descriptive statistics and structural equation model conducted to test the proposed model were used in data analysis. Findings - All hypotheses formulated within the scope of the research model were statistically confirmed. HI, which assumed that interactive whiteboard self-efficacy (IWBSE) have had a positive impact on PL, was found to be statistically significant. The impact of IWBSE on PL was 0.61 which means that if IWBSE increases one unit, the impact on PL will be an average of 0.61 points. The relationship between IWBSE, which is expressed in H2 and H3, and, respectively, PEOU and PU latent variables, was statistically significant. IWBSE mostly affected PEOU (= 0.51, t = 7.92), and then PU (= 0.16, t = 2.43). The relationship between PL - which is expressed in H4 and H5- and, respectively, PEOU and PU latent variables, was statistically significant. IWBSE mostly affected PU (= 0.63, t = 7.94), and then PEOU (= 0.27, t = 3.95). Originality/value - It is aimed to transform the entire classes into computerized classes (Smart Class) around Turkey with FATIH project which includes usage of interactive boards. Because it is a very big project funded by the government, it is important to evaluate its adaptation among teachers and students. Therefore, the current study aims to investigate the factors which might affect the attitude to use IWBs by high-school students.
机译:目的-本研究的目的是通过结构方程模型化方法使用技术接受模型,研究可能影响大学生使用交互式白板(TWB)的意图的因素。以下假设指导了当前的研究:HI。 IWB的自我效能与知觉学习(PL)之间存在正相关关系。 H2。 IWB的自我效能与易用性(PEOU)之间存在正相关关系。 H3。 IWB自我效能与感知有用性(PU)之间存在正相关关系。 H4。 PL和PEOU之间存在正相关关系。 H5。 PL和PU之间存在正相关关系。 H6。 PEOU和态度之间存在正相关关系。 H7。 PU和态度之间存在正向关系。设计/方法/方法-一种调查方法用于收集数据。目的性抽样被使用,并且416名高中学生参加了本研究。进行描述性统计和结构方程模型以检验该模型,用于数据分析。研究结果-在研究模型范围内提出的所有假设均得到统计学证实。 HI(假设交互式白板自我效能(IWBSE)对PL产生了积极影响)被认为具有统计学意义。 IWBSE对PL的影响为0.61,这意味着,如果IWBSE增加一个单位,则对PL的影响将平均为0.61点。在H2和H3中分别表示的IWBSE与PEOU和PU潜在变量之间的关系在统计上是显着的。 IWBSE主要影响PEOU(= 0.51,t = 7.92),然后是PU(= 0.16,t = 2.43)。在H4和H5-中分别表示的PL-与PEOU和PU潜在变量之间的关系具有统计学意义。 IWBSE对PU的影响最大(= 0.63,t = 7.94),然后是PEOU(= 0.27,t = 3.95)。原创性/价值-旨在通过FATIH项目将整个班级转变为土耳其各地的计算机班级(智能班级),其中包括交互式板的使用。由于这是一个由政府资助的大型项目,因此评估其在师生之间的适应性很重要。因此,本研究旨在调查可能影响高中生使用IWB态度的因素。

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