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Evaluation of AR embedded physical puzzle game on students' learning achievement and motivation on elementary natural science

机译:基于基础自然科学学习成果和动机的AR嵌入式物理益智游戏

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摘要

Emerging technologies have been widely used in applications designed to increase potential for learning enhancement. This study develops a mobile application to integrate augmented reality (AR) functionality into physical puzzle-type games. In the application, learners see visualizations of three-dimensional (3D) dinosaurs and interact with relevant multimedia learning content. To evaluate the effectiveness of the proposed platform, experiments were conducted to evaluate impact on learner achievement and motivation. Experimental (AR-based) and control (paper-based) groups included a total of 53 fifth-grade students. Pre- and post-activity questionnaires (adapted from the Attention, Relevance, Confidence, Satisfaction (ARCS) Model of Motivational Design), and pre- and post-learning quizzes were used for assessment. Results showed that the AR-based group scored significantly higher (p<0.05) than the Paper-based group, raising implications for a new approach to teaching natural science at the elementary school level. However, the AR-based group also showed a relative drop in confidence, suggesting that further investigation is needed to understand the impact of AR technology on learner motivation. This study provides a case for the integration of AR technology into typical physical games. The results raise important concerns for further research in technology enhancement in education. Future research should include a wider range of content topics and target groups.
机译:新兴技术已广泛用于旨在提高学习增强潜力的应用。本研究开发了一个移动应用程序,将增强现实(AR)功能集成到物理拼图类型游戏中。在申请中,学习者看到三维(3D)恐龙的可视化并与相关的多媒体学习内容进行交互。为了评估所提出的平台的有效性,进行了实验,以评估对学习者成就和动机的影响。实验(基于Ar的)和对照(纸张)组包括共53年级的学生。活动前后问卷(适应了激励设计的注意力,相关性,信心,满意度(弧)模型,并且学习后和后期测验用于评估。结果表明,基于Ar的基团比纸质群体显着更高(P <0.05),提高了对小学一级教学自然科学方法的影响。然而,基于AR的群体也表现出相对下降的信心,这表明需要进一步调查来了解AR技术对学习者动机的影响。本研究为AR技术集成到典型的物理游戏中提供了一种情况。结果对教育技术增强的进一步研究提出了重要担忧。未来的研究应包括更广泛的内容主题和目标群体。

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