首页> 外文期刊>Interactions >DESIGNING TRAINING GAMES FOR SOCCER
【24h】

DESIGNING TRAINING GAMES FOR SOCCER

机译:设计足球训练游戏

获取原文
获取原文并翻译 | 示例
           

摘要

Advancements in wearable and ubiquitous computing have exposed the interaction design community to a new perspective on sports. As a result, increasing effort has been directed toward creating technology-enhanced systems that can improve sports experiences. So far these technologies have focused primarily on gathering data on a single user's performance, for example through individual activity tracking, or on encouraging general physical activity, for example through exertion games. In contrast, only a few examples focus on improving the training experience for team sports.
机译:可穿戴和无处不在的计算技术的进步使交互设计界对体育有了新的认识。结果,人们越来越多地致力于创建可以改善运动体验的技术增强型系统。迄今为止,这些技术主要集中在例如通过个体活动跟踪来收集有关单个用户的表现的数据,或例如通过运动游戏来鼓励一般的身体活动。相比之下,只有几个例子着重于改善团队运动的训练体验。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号