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Experiencing immersive virtual reality in museums

机译:体验博物馆的沉浸虚拟现实

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摘要

Virtual Reality (VR) has been regarded as a highly effective technology that enables people to gain enjoyable and immersive information about museum collections. Drawing from the four realms of the experience economy, we assume absorptive experiences influence immersive experiences, overall museum VR tour experience, and intention to visit a museum. The results show that all the hypotheses are supported. Furthermore, we compared and tested the proposed model and its rival model (postulating the direct influence of the four realms of the experience economy on museum VR experience) and found that the proposed model is better than the rival model.
机译:虚拟现实(VR)被认为是一种高效的技术,使人们能够获得有关博物馆收藏的愉快和沉浸式信息。从经济经济的四个领域绘制,我们假设吸收体验影响沉浸式体验,整体博物馆VR旅游经验,并打算参观博物馆。结果表明所有假设都得到支持。此外,我们比较和测试了拟议的模型及其竞争对手模型(假设体验经济的四个领域的直接影响博物馆VR体验),并发现该模型优于竞争对手模型。

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