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Euclidean skeletons

机译:欧氏骨架

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摘要

An approach for the skeletonization of two--dimensional (2-D) or 3-D objects is presented. Two local measures, op and d, are introduced to characterize skeleton points in n-D, whose good localization is ensured by Euclidean distance mapping techniques. These measures allow the level of detail in the resulting skeleton to be controlled. Thresholding these measures does not generally yield a well-defined skeleton : a low threshold preserves the original object's topology but produces a noise sensitive skeleton, while a larger threshold produces a more robust skeleton but it is generally not homotopic with the original object. To overcome these drawbacks, functions of these measures can be introduced. Although they generally yield convincing experimental results, they are still sensitive to noise. Instead, a novel global step for 2-D and 3-D images called topological reconstruction is introduced, that will provide the skeleton with robustness with respect to noise and ensure homotopy with the original object. Moreover, this method is not iterative (like thinning approaches) and hence has reasonable computational time for 3-D objects. Results on synthetic 2-D patterns and on real 3-D medical objects are presented.
机译:提出了一种对二维(2-D)或3-D对象进行骨架化的方法。引入了两个局部量度op和d来表征n-D中的骨架点,欧几里德距离映射技术确保了其良好的定位。这些措施可以控制生成的骨架中的详细程度。对这些度量进行阈值处理通常不会产生定义明确的骨架:较低的阈值可以保留原始对象的拓扑结构,但会生成对噪声敏感的骨架,而较大的阈值则会生成更健壮的骨架,但通常与原始对象不具有同质性。为了克服这些缺点,可以引入这些措施的功能。尽管它们通常能产生令人信服的实验结果,但它们仍然对噪声敏感。取而代之的是,引入了一种称为“拓扑重构”的用于2D和3D图像的新颖的全局步骤,该步骤将为骨架提供针对噪声的鲁棒性并确保与原始对象的同构性。而且,该方法不是迭代的(类似于细化方法),因此对于3-D对象具有合理的计算时间。给出了关于合成2D模式和实际3D医学对象的结果。

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