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Efficient complete and incomplete path openings and closings

机译:有效的完整和不完整路径打开和关闭

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摘要

Path openings and closings are algebraic morphological operators using families of thin and oriented structuring elements that are not necessarily perfectly straight. These operators can typically be used in filtering applications in lieu of operators based on the more standard families of straight line structuring elements. They yield results which are less constrained than filters based on straight line segments, yet more constrained than connected area or other attribute-based operators. Furthermore, path operators can be parametrised to behave more like either extreme. Natural implementations of this idea using actual suprema or infima of morphological operators with paths as structuring elements would imply exponential complexity. Fortunately, a linear complexity algorithm exists in the literature. This algorithm has similar running times as the best known implementation of morphological operators using straight lines as structuring elements. However, even this implementation is sometimes not fast enough, leading practitioners to favour some attribute-based operators instead, which in some applications is not the best solution. In this paper, we propose an implementation of path-based morphological operators that is shown experimentally to exhibit a logarithmic complexity and comparable computing times with those of attribute-based operators. This implementation has the added benefit of allowing the computation of the related opening transform at no extra computational cost. In order to give additional flexibility and noise-robustness to these operators, we also investigate the case when some pixels are left ignored from the path (i.e. "jumps" are allowed) and form incomplete paths.
机译:路径的开和闭是代数形态运算符,它使用不一定是完全笔直的薄且定向的结构元素族。这些运算符通常可以基于更标准的直线结构元素系列用于过滤应用程序,以代替运算符。它们产生的结果要比基于直线段的过滤器约束少,但比连接的区域或其他基于属性的算符约束更大。此外,可以对路径运算符进行参数设置,使其表现得更像任一极端。使用路径作为结构元素的形态算子的实际上界或下界的这种思想的自然实现将意味着指数复杂性。幸运的是,文献中存在线性复杂度算法。该算法的运行时间与使用直线作为结构元素的形态算子的最佳实现方式相似。但是,即使这种实现有时也不够快,导致从业者偏爱某些基于属性的运算符,这在某些应用程序中不是最佳解决方案。在本文中,我们提出了一种基于路径的形态学运算符的实现,该实现已通过实验证明了与基于属性的运算符相比具有对数复杂度和可比的计算时间。此实现的附加好处是无需任何额外的计算费用即可进行相关的开放变换的计算。为了给这些运算符提供额外的灵活性和噪声鲁棒性,我们还研究了路径中一些像素被忽略(即允许“跳跃”)并形成不完整路径的情况。

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