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From rendering to tracking point-based 3D models

机译:从渲染到基于跟踪点的3D模型

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This paper adds to the abundant visual tracking literature with two main contributions. First, we illustrate the interest of using Graphic Processing Units (GPU) to support efficient implementations of computer vision algorithms, and secondly, we introduce the use of point-based 3D models as a shape prior for real-time 3D tracking with a monocular camera.rnThe joint use of point-based 3D models together with GPU allows to adapt and simplify an existing tracking algorithm originally designed for triangular meshes. Point-based models are of particular interest in this context, because they are the direct output of most laser scanners.rnWe show that state-of-the-art techniques developed for point-based rendering can be used to compute in real-time intermediate values required for visual tracking. In particular, apparent motion predictors at each pixel are computed in parallel, and novel views of the tracked object are generated online to help wide-baseline matching. Both computations derive from the same general surface splatting technique which we implement, along with other low-level vision tasks, on the GPU, leading to a real-time tracking algorithm.
机译:本文增加了丰富的视觉跟踪文献,有两个主要贡献。首先,我们说明了使用图形处理单元(GPU)来支持计算机视觉算法的有效实现的兴趣,其次,我们介绍了基于点的3D模型作为单眼相机实时3D跟踪的形状的用法.rn基于点的3D模型与GPU的结合使用可以适应和简化最初为三角网格设计的现有跟踪算法。在这种情况下,基于点的模型特别受关注,因为它们是大多数激光扫描仪的直接输出。rn我们表明,针对基于点的渲染开发的最新技术可以用于实时中间图像的计算。视觉跟踪所需的值。特别是,并行计算每个像素处的视在运动预测变量,并在线生成被跟踪对象的新颖视图以帮助进行宽基线匹配。两种计算都源自我们在GPU上实施的相同的通用表面喷涂技术以及其他低层视觉任务,从而产生了实时跟踪算法。

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