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3d Animation Compression Using Affine Transformation Matrix And Principal Component Analysis

机译:使用仿射变换矩阵和主成分分析的3d动画压缩

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This paper investigates the use of the affine transformation matrix when employing principal component analysis (PCA) to compress the data of 3D animation models. Satisfactory results were achieved for the common 3D models by using PCA because it can simplify several related variables to a few independent main factors, in addition to making the animation identical to the original by using linear combinations. The selection of the principal component factor (also known as the base) is still a subject for further research. Selecting a large number of bases could improve the precision of the animation and reduce distortion for a large data volume. Hence, a formula is required for base selection. This study develops an automatic PCA selection method, which includes the selection of suitable bases and a PCA separately on the three axes to select the number of suitable bases for each axis. PCA is more suitable for animation models for apparent stationary movement. If the original animation model is integrated with transformation movements such as translation, rotation, and scaling (RTS), the resulting animation model will have a greater distortion in the case of the same base vector with regard to apparent stationary movement. This paper is the first to extract the model movement characteristics using the affine transformation matrix and then to compress 3D animation using PCA. The affine transformation matrix can record the changes in the geometric transformation by using 4×4 matrices. The transformed model can eliminate the influences of geometric transformations with the animation model normalized to a limited space. Subsequently, by using PCA, the most suitable base vector (variance) can be selected more precisely.
机译:本文研究了使用主成分分析(PCA)压缩3D动画模型数据时仿射变换矩阵的使用。使用PCA可以使普通3D模型获得令人满意的结果,因为它除了可以通过使用线性组合使动画与原始动画相同之外,还可以将几个相关变量简化为几个独立的主要因素。主成分因子(也称为基数)的选择仍然是需要进一步研究的主题。选择大量的基础可以提高动画的精度并减少大数据量的失真。因此,需要一个公式进行碱基选择。这项研究开发了一种自动PCA选择方法,该方法包括选择合适的基座和分别在三个轴上选择PCA,以为每个轴选择合适的基座数量。 PCA更适合用于明显静止运动的动画模型。如果原始动画模型与诸如平移,旋转和缩放(RTS)之类的变换运动集成在一起,则在相同的基本矢量的情况下,相对于明显的静止运动,所得的动画模型将具有更大的失真。本文首先使用仿射变换矩阵提取模型运动特征,然后使用PCA压缩3D动画。仿射变换矩阵可以使用4×4矩阵记录几何变换的变化。通过将动画模型归一化为有限的空间,变换后的模型可以消除几何变换的影响。随后,通过使用PCA,可以更精确地选择最合适的基本向量(方差)。

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