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Design and Implementation of a Real-Time Video-Based Rendering System Using a Network Camera Array

机译:基于网络摄像机阵列的实时视频渲染系统的设计与实现

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We present a real-time video-based rendering system using a network camera array. Our system consists of 64 commodity network cameras that are connected to a single PC through a gigabit Ethernet. To render a high-quality novel view, our system estimates a view-dependent per-pixel depth map in real time by using a layered representation. The rendering algorithm is fully implemented on the GPU, which allows our system to efficiently perform capturing and rendering processes as a pipeline by using the CPU and GPU independently. Using QVGA input video resolution, our system renders a free-viewpoint video at up to 30 frames per second, depending on the output video resolution and the number of depth layers. Experimental results show high-quality images synthesized from various scenes.
机译:我们提出了使用网络摄像机阵列的基于视频的实时渲染系统。我们的系统包含64个商用网络摄像机,这些摄像机通过千兆位以太网连接到单个PC。为了渲染高质量的新颖视图,我们的系统通过使用分层表示来实时估计与视图相关的每像素深度图。渲染算法完全在GPU上实现,这使我们的系统可以通过独立使用CPU和GPU来高效地执行捕获和渲染过程,并将其作为管道。使用QVGA输入视频分辨率,我们的系统可以以每秒30帧的速度渲染自由视点视频,具体取决于输出视频分辨率和深度层数。实验结果显示了从各种场景合成的高质量图像。

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