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Generalized Chat Noir is PSPACE-Complete

机译:广义聊天Noir完成PSPACE

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We study the computational complexity of the following two-player game. The instance is a graph G = (V, E), an initial vertex s s V, and a target set T Q V. A "cat" is initially placed on s. Player 1 chooses a vertex in the graph and removes it and its incident edges from the graph. Player 2 moves the cat from the current vertex to one of the adjacent vertices. Players 1 and 2 alternate removing a vertex and moving the cat, respectively. The game continues until either the cat reaches a vertex of T or the cat cannot be moved. Player 1 wins if and only if the cat cannot be moved before it reaches a vertex of T. It is shown that deciding whether player 1 has a forced win on the game on G is PSPACE-complete.
机译:我们研究以下两人游戏的计算复杂性。实例是图G =(V,E),初始顶点s V和目标集T QV。“ cat”最初放置在s上。播放器1在图中选择一个顶点,并将其及其入射边从图中移除。播放器2将猫从当前顶点移动到相邻的顶点之一。玩家1和2分别交替移动顶点和移动猫。游戏会一直持续到猫到达T的顶点或猫无法移动为止。当且仅当猫在到达T顶点之前无法移动时,玩家1获胜。这表明,判断玩家1在G上的游戏中是否具有强制获胜是PSPACE-complete。

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