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A comparative study of implementing TV-body simulation on FPGAs, GPUs and general purpose processors

机译:在FPGA,GPU和通用处理器上实现电视机身仿真的比较研究

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摘要

In this paper, we describe the implementation of gravitational force calculation for N-body simulations in the context of Astrophysics. It will describe high performance imple mentations on general purpose processors, GPUs, and FPGAs, and compare them using a number of criteria including speed performance, power efficiency and cost of development. These results show that, for gravitational force calculation and many body simulations in general, GPUs are very competitive in terms of performance and performance per dollar figures, whereas FPGAs are competitive in terms of performance per Watt figures.
机译:在本文中,我们描述了在天体物理学背景下用于N体模拟的重力计算的实现。它将描述通用处理器,GPU和FPGA上的高性能实现,并使用许多标准(包括速度性能,电源效率和开发成本)进行比较。这些结果表明,对于重力计算和许多人体模拟而言,GPU的性能和每美元数字的性能非常有竞争力,而FPGA的每瓦数字的性能却非常有竞争力。

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  • 来源
    《電子情報通信学会技術研究報告》 |2009年第26期|p.91-96|共6页
  • 作者单位

    Department of Computer and Information Sciences Nagasaki University Nagasaki, Japan 852-8521;

    School of Engineering The University of Edinburgh Edinburgh, UK;

    The Institute of Physical and Chemical Research RIKEN Kanagawa, Japan;

    Department of Computer and Information SciencesNagasaki University Nagasaki, Japan 852-8521;

    Department of Computer and Information Sciences Nagasaki University Nagasaki, Japan 852-8521;

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