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Scene-Aware Audio Rendering via Deep Acoustic Analysis

机译:通过深度声学分析的场景感知音频渲染

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摘要

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an approximate geometric model of a real-world room, we present a novel learning-based method to estimate its acoustic material properties. Our approach is based on deep neural networks that estimate the reverberation time and equalization of the room from recorded audio. These estimates are used to compute material properties related to room reverberation using a novel material optimization objective. We use the estimated acoustic material characteristics for audio rendering using interactive geometric sound propagation and highlight the performance on many real-world scenarios. We also perform a user study to evaluate the perceptual similarity between the recorded sounds and our rendered audio.
机译:我们提出了一种使用商品设备捕获现实世界房间的声学特性的新方法,并使用捕获的特性使用虚拟模型生成类似的探测源。鉴于捕获的音频和一个真实世界房间的近似几何模型,我们介绍了一种基于新的学习方法来估算其声学材料属性。我们的方法是基于深度神经网络,估计记录音频房间的混响时间和均衡。这些估计用于使用新的材料优化目标计算与房间混响相关的材料特性。我们使用估计的声学材料特性进行音频渲染,使用交互式的几何声音传播,突出显示许多真实情景的性能。我们还执行用户学习,以评估记录的声音和我们渲染音频之间的感知相似性。

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