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Interactive Visibility Retargeting in VR Using Conformal Visualization

机译:使用共形可视化在VR中进行交互式可见性重定向

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In Virtual Reality, immersive systems such as the CAVE provide an important tool for the collaborative exploration of large 3D data. Unlike head-mounted displays, these systems are often only partially immersive due to space, access, or cost constraints. The resulting loss of visual information becomes a major obstacle for critical tasks that need to utilize the users' entire field of vision. We have developed a conformal visualization technique that establishes a conformal mapping between the full 360^circ field of view and the display geometry of a given visualization system. The mapping is provably angle-preserving and has the desirable property of preserving shapes locally, which is important for identifying shape-based features in the visual data. We apply the conformal visualization to both forward and backward rendering pipelines in a variety of retargeting scenarios, including CAVEs and angled arrangements of flat panel displays. In contrast to image-based retargeting approaches, our technique constructs accurate stereoscopic images that are free of resampling artifacts. Our user study shows that on the visual polyp detection task in Immersive Virtual Colonoscopy, conformal visualization leads to improved sensitivity at comparable examination times against the traditional rendering approach. We also develop a novel user interface based on the interactive recreation of the conformal mapping and the real-time regeneration of the view direction correspondence.
机译:在虚拟现实中,沉浸式系统(例如CAVE)为协作探索大型3D数据提供了重要工具。与头戴式显示器不同,由于空间,访问或成本限制,这些系统通常仅处于部分浸入式状态。视觉信息的损失成为关键任务的主要障碍,这些关键任务需要利用用户的整个视野​​。我们已经开发了一种共形的可视化技术,该技术可以在整个360度视场与给定的可视化系统的显示几何形状之间建立共形映射。该映射可证明是保持角度的,并具有局部保留形状的理想属性,这对于识别可视数据中基于形状的特征很重要。我们将共形可视化应用于各种重新定向方案中的正向和反向渲染管道,包括CAVE和平板显示器的倾斜排列。与基于图像的重定向方法相比,我们的技术可构建无重采样伪影的准确立体图像。我们的用户研究表明,在沉浸式虚拟结肠镜检查中进行视觉息肉检测任务时,与常规渲染方法相比,共形可视化可在可比较的检查时间上提高灵敏度。我们还开发了基于共形映射的交互式重新生成和视图方向对应关系的实时重新生成的新颖用户界面。

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