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Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces

机译:走进立方体:在受限的实际工作空间中安全导航大型虚拟环境的新颖隐喻

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摘要

Immersive spaces such as 4ȁ3;sided displays with stereo viewing and highȁ3;quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently limited by the restricted physical space, both due to the screens (limited translation) and the missing back screen (limited rotation). In this paper, we propose three novel locomotion techniques that have three concurrent goals: keep the user safe from reaching the translational and rotational boundaries; increase the amount of real walking and finally, provide a more enjoyable and ecological interaction paradigm compared to traditional controllerȁ3;based approaches. We notably introduce the "Virtual Companion", which uses a small bird to guide the user through VEs larger than the physical space. We evaluate the three new techniques through a user study with travelȁ3;toȁ3;target and path following tasks. The study provides insight into the relative strengths of each new technique for the three aforementioned goals. Specifically, if speed and accuracy are paramount, traditional controller interfaces augmented with our novel warning techniques may be more appropriate; if physical walking is more important, two of our paradigms (extended Magic Barrier Tape and Constrained Wand) should be preferred; last, fun and ecological criteria would favor the Virtual Companion.
机译:沉浸式空间,例如4×3;具有立体观看效果和高3×的侧面显示器;质量跟踪提供了非常引人入胜的逼真的虚拟体验。但是,由于屏幕(有限的平移)和缺少的后屏幕(有限的旋转),步行受固有的物理空间限制。在本文中,我们提出了三种新颖的运动技术,它们具有三个并发的目标:确保用户安全地到达平移和旋转边界;与传统控制器ȁ3相比,增加了真实步行的数量,并最终提供了一种更愉快和生态互动的范例。我们特别引入了“虚拟伴侣”,它使用一只小鸟引导用户通过大于物理空间的VE。我们通过对travelȁ3;toȁ3;目标和路径跟随任务的用户研究来评估这三种新技术。该研究提供了针对上述三个目标的每种新技术的相对优势的见解。具体来说,如果速度和准确性至关重要,则采用我们新颖的警告技术增强的传统控制器接口可能会更合适。如果身体步行更为重要,则应首选我们的两种范例(扩展的魔术屏障带和约束棒);最后,娱乐性和生态性方面的标准将有利于虚拟伴侣。

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