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Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets

机译:VR系统保真度对体积数据集等值面可视化分析的影响

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Volume visualization is an important technique for analyzing datasets from a variety of different scientific domains. Volume data analysis is inherently difficult because volumes are three-dimensional, dense, and unfamiliar, requiring scientists to precisely control the viewpoint and to make precise spatial judgments. Researchers have proposed that more immersive (higher fidelity) VR systems might improve task performance with volume datasets, and significant results tied to different components of display fidelity have been reported. However, more information is needed to generalize these results to different task types, domains, and rendering styles. We visualized isosurfaces extracted from synchrotron microscopic computed tomography (SR-?CT) scans of beetles, in a CAVE-like display. We ran a controlled experiment evaluating the effects of three components of system fidelity (field of regard, stereoscopy, and head tracking) on a variety of abstract task categories that are applicable to various scientific domains, and also compared our results with those from our prior experiment using 3D texture-based rendering. We report many significant findings. For example, for search and spatial judgment tasks with isosurface visualization, a stereoscopic display provides better performance, but for tasks with 3D texture-based rendering, displays with higher field of regard were more effective, independent of the levels of the other display components. We also found that systems with high field of regard and head tracking improve performance in spatial judgment tasks. Our results extend existing knowledge and produce new guidelines for designing VR systems to improve the effectiveness of volume data analysis.
机译:体积可视化是一种用于分析来自各种不同科学领域的数据集的重要技术。体积数据分析固有地困难,因为体积是三维的,密集的且不熟悉的,需要科学家精确控制视点并做出精确的空间判断。研究人员提出,更身临其境(保真度更高)的VR系统可能会通过体积数据集提高任务性能,并且已经报道了与显示保真度的不同组成部分相关的重要结果。但是,需要更多信息才能将这些结果推广到不同的任务类型,域和渲染样式。我们在类似CAVE的显示器中可视化了从同步加速器显微计算机断层扫描(SR-?CT)甲虫扫描中提取的等值面。我们进行了一项对照实验,评估了系统保真度的三个组成部分(视场,立体镜和头部跟踪)对适用于各个科学领域的各种抽象任务类别的影响,并将我们的结果与之前的结果进行了比较使用基于3D纹理的渲染进行实验。我们报告了许多重要发现。例如,对于具有等值面可视化的搜索和空间判断任务,立体显示可提供更好的性能,但是对于具有基于3D纹理的渲染的任务,具有更高视场的显示更有效,而与其他显示组件的级别无关。我们还发现具有高关注度和头部跟踪功能的系统可以改善空间判断任务的性能。我们的结果扩展了现有知识,并为设计VR系统提供了新准则,以提高体数据分析的效率。

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