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Multiuser Downlink Beamforming in Multicell Wireless Systems: A Game Theoretical Approach

机译:多小区无线系统中的多用户下行链路波束成形:一种博弈论方法

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This paper is concerned with the game theoretical approach in designing the multiuser downlink beamformers in multicell systems. Sharing the same physical resource, the base-station of each cell wishes to minimize its transmit power subject to a set of target signal-to-interference-plus-noise ratios (SINRs) at the multiple users in the cell. In this context, at first, the paper considers a strategic noncooperative game (SNG) where each base-station greedily determines its optimal downlink beamformer strategy in a distributed manner, without any coordination between the cells. Via the game theory framework, it is shown that this game belongs to the framework of standard functions. The conditions guaranteeing the existence and uniqueness of a Nash Equilibrium (NE) in this competitive design are subsequently examined. The paper then makes a revisit to the fully coordinated design in multicell downlink beamforming, where the optimal beamformers are jointly designed between the base-stations. A comparison between the competitive and coordinated designs shows the benefits of applying the former over the latter in terms of each design's distributed implementation. Finally, in order to improve the efficiency of the NE in the competitive design, the paper considers a more cooperative game through a pricing mechanism. The pricing consideration enables a base-station to steer its beamformers in a more cooperative manner, which ultimately limits the interference induced to other cells. The study on the existence and uniqueness of the new game's NE is then given. The paper also presents a condition on the pricing factors that allow the new NE point to approach the performance established by the coordinated design, while retaining the distributed nature of the multicell game.
机译:本文涉及在多小区系统中设计多用户下行波束形成器的博弈论方法。共享相同的物理资源,每个小区的基站希望根据该小区中多个用户处的一组目标信号干扰加噪声比(SINR)来最小化其发射功率。在这种情况下,首先,本文考虑了战略性非合作博弈(SNG),其中每个基站都以分布式方式贪婪地确定其最佳下行链路波束成形器策略,而在小区之间没有任何协调。通过博弈论框架,证明该博弈属于标准功能框架。随后检查了保证该竞争性设计中纳什均衡(NE)存在和唯一性的条件。然后,本文将重新探讨多小区下行链路波束成形中的完全协调设计,其中在基站之间共同设计最佳波束成形器。竞争性设计和协调设计之间的比较表明,就每种设计的分布式实现而言,将前者应用于后者的好处。最后,为了提高竞争设计中网元的效率,本文考虑了通过定价机制进行更合作的博弈。定价方面的考虑使基站能够以更协作的方式操纵其波束成形器,从而最终限制了对其他小区产生的干扰。然后,对新游戏的NE的存在和唯一性进行了研究。本文还提出了定价因素的条件,该条件允许新的NE点接近协调设计所建立的性能,同时保留多单元游戏的分布式性质。

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