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On computing three-finger force-closure grasps of polygonal objects

机译:计算多边形物体的三指合力

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This paper addresses the problem of computing stable grasps of 2-D polygonal objects. We consider the case of a hand equipped with three hard fingers and assume point contact with friction. We prove new sufficient conditions for equilibrium and force closure that are linear in the unknown grasp parameters. This reduces computing the stable grasp regions in configuration space to constructing the three-dimensional projection of a five-dimensional polytope. We present an efficient projection algorithm based on linear programming and variable elimination among linear constraints. Maximal object segments where fingers can be positioned independently while ensuring force closure are found by linear optimization within the grasp regions. The approach has been implemented and several examples are presented.
机译:本文解决了计算二维多边形对象的稳定抓点的问题。我们考虑配备三个硬手指的手的情况,并假设点接触产生摩擦。我们证明了在未知的抓地力参数下线性和平衡的新的充分条件。这减少了在构造空间中计算稳定的抓握区域以构造五维多面体的三维投影的计算。我们提出了一种基于线性规划和线性约束之间的变量消除的高效投影算法。通过在抓握区域内进行线性优化,可以找到手指可以独立放置并确保闭合力的最大对象段。该方法已实现,并提供了几个示例。

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