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Generalized interframe vertex-based shape encoding scheme for video sequences

机译:基于通用帧间顶点的视频序列形状编码方案

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摘要

The efficiency of shape coding is an important problem concerning content-based image manipulations and object-based coding of the video sequences. In order to encode the shape information of an object, the boundary is approximated by a polygon which can be encoded with the smallest number of bits for maximum allowable distortion. The conventional boundary coding schemes, however, does not successfully remove the temporal redundancy of the video sequences. This paper proposes a new boundary encoding scheme by which the temporal redundancy between two successive frames is efficiently removed, resulting in lower bit-rate than the conventional algorithms. The interframe vertex selection problem is solved by finding the path with the minimum cost in the directed acyclic graph (DAG) and its fast version using a simplified graph is introduced to reduce the computational load. The vertices were selected from both the current frame to be encoded and the previous frame already encoded, and thus, the temporal redundancy was effectively removed.
机译:形状编码的效率是有关视频序列的基于内容的图像处理和基于对象的编码的重要问题。为了对物体的形状信息进行编码,通过多边形对边界进行近似,该多边形可以用最少的位数进行编码以实现最大允许失真。然而,常规的边界编码方案不能成功地去除视频序列的时间冗余。本文提出了一种新的边界编码方案,通过该方案可以有效去除两个连续帧之间的时间冗余,从而导致比特率低于传统算法。通过在有向无环图(DAG)中找到具有最小成本的路径来解决帧间顶点选择问题,并引入使用简化图的快速版本以减少计算量。从要被编码的当前帧和已经被编码的先前帧两者中选择顶点,因此有效地去除了时间冗余。

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