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Two-dimensional mesh-based mosaic representation for manipulation of video objects with occlusion

机译:基于二维网格的镶嵌表示,用于遮挡视频对象

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摘要

We present a two-dimensional (2-D) mesh-based mosaic representation, consisting of an object mesh and a mosaic mesh for each frame and a final mosaic image, for video objects with mildly deformable motion in the presence of self and/or object-to-object (external) occlusion. Unlike classical mosaic representations where successive frames are registered using global motion models, we map the uncovered regions in the successive frames onto the mosaic reference frame using local affine models, i.e., those of the neighboring mesh patches. The proposed method to compute this mosaic representation is tightly coupled with an occlusion adaptive 2-D mesh tracking procedure, which consist of propagating the object mesh frame to frame, and updating of both object and mosaic meshes to optimize texture mapping from the mosaic to each instance of the object. The proposed representation has been applied to video object rendering and editing, including self transfiguration, synthetic transfiguration, and 2-D augmented reality in the presence of self and/or external occlusion. We also provide an algorithm to determine the minimum number of still views needed to reconstruct a replacement mosaic which is needed for synthetic transfiguration. Experimental results are provided to demonstrate both the 2-D mesh-based mosaic synthesis and two different video object editing applications on real video sequences.
机译:我们提出了一种基于二维(2-D)网格的马赛克表示,包括对象网格和每个帧的马赛克网格以及最终的马赛克图像,用于存在自我和/或运动的视频对象的轻微变形对象到对象(外部)的遮挡。与传统的马赛克表示不同,传统的马赛克表示使用全局运动模型记录连续的帧,我们使用局部仿射模型(即相邻网格补丁的仿射模型)将连续帧中的未覆盖区域映射到马赛克参考帧上。提出的计算此镶嵌表示的方法与遮挡自适应二维网格跟踪过程紧密结合,该过程包括在对象网格之间传播对象,以及更新对象和镶嵌网格以优化从镶嵌到每个纹理的纹理映射。对象的实例。所提出的表示已被应用于视频对象的渲染和编辑,包括在自身和/或外部遮挡的情况下的自我变形,合成变形和二维增强现实。我们还提供了一种算法,可确定重建合成镶嵌所需的替代镶嵌图像所需的最少静止图像数量。提供了实验结果,以演示基于2D网格的镶嵌合成以及在实际视频序列上的两种不同的视频对象编辑应用程序。

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