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JPEG2000-Based Scalable Interactive Video (JSIV) With Motion Compensation

机译:具有运动补偿的基于JPEG2000的可伸缩交互式视频(JSIV)

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摘要

In a recent work, the authors proposed a novel paradigm for interactive video streaming and coined the term JPEG2000-Based Scalable Interactive Video (JSIV) for it. In this work, we investigate JSIV when motion compensation is employed to improve prediction, something that was intentionally left out in our earlier treatment. JSIV relies on three concepts: storing the video sequence as independent JPEG2000 frames to provide quality and spatial resolution scalability, prediction and conditional replenishment of code-blocks to exploit inter-frame redundancy, and loosely coupled server and client policies in which a server optimally selects the number of quality layers for each code-block transmitted and a client makes the most of the received (distorted) frames. In JSIV, the server transmission problem is optimally solved using Lagrangian-style rate-distortion optimization. The flexibility of JSIV enables us to employ a wide variety of frame prediction arrangements, including hierarchical B-frames. JSIV provides considerably better interactivity compared with existing schemes and can adapt immediately to interactive changes in client interests, such as forward or backward playback and zooming into individual frames. Experimental results show that JSIV's performance is inferior to that of SVC in conventional streaming applications while JSIV performs better in interactive browsing applications.
机译:在最近的工作中,作者提出了一种用于交互式视频流的新颖范例,并为其创造了术语“基于JPEG2000的可伸缩交互式视频(JSIV)”。在这项工作中,我们研究了使用运动补偿改善预测效果时的JSIV,这在我们的早期治疗中是故意遗漏的。 JSIV依赖于三个概念:将视频序列存储为独立的JPEG2000帧以提供质量和空间分辨率的可伸缩性,对代码块进行预测和有条件的补充以利用帧间冗余,以及松散耦合的服务器和客户端策略(服务器在其中最佳选择)传输的每个代码块的质量层数,客户端充分利用接收到的(失真的)帧。在JSIV中,使用拉格朗日样式的速率失真优化可以最佳地解决服务器传输问题。 JSIV的灵活性使我们能够采用各种帧预测安排,包括分层B帧。与现有方案相比,JSIV提供了更好的交互性,并且可以立即适应客户兴趣的交互变化,例如向前或向后回放以及放大单个帧。实验结果表明,JSIV在常规流应用程序中的性能不如SVC,而JSIV在交互式浏览应用程序中的性能更好。

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