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On the Bandwidth of the Plenoptic Function

机译:关于全光函数的带宽

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摘要

The plenoptic function (POF) provides a powerful conceptual tool for describing a number of problems in image/video processing, vision, and graphics. For example, image-based rendering is shown as sampling and interpolation of the POF. In such applications, it is important to characterize the bandwidth of the POF. We study a simple but representative model of the scene where band-limited signals (e.g., texture images) are “painted” on smooth surfaces (e.g., of objects or walls). We show that, in general, the POF is not band limited unless the surfaces are flat. We then derive simple rules to estimate the essential bandwidth of the POF for this model. Our analysis reveals that, in addition to the maximum and minimum depths and the maximum frequency of painted signals, the bandwidth of the POF also depends on the maximum surface slope. With a unifying formalism based on multidimensional signal processing, we can verify several key results in POF processing, such as induced filtering in space and depth-corrected interpolation, and quantify the necessary sampling rates.
机译:全景功能(POF)提供了功能强大的概念工具,用于描述图像/视频处理,视觉和图形中的许多问题。例如,基于图像的渲染显示为POF的采样和插值。在此类应用中,表征POF的带宽非常重要。我们研究了一个简单但具有代表性的场景模型,其中将带限信号(例如纹理图像)“绘制”在光滑表面(例如物体或墙壁)上。我们证明,除非表面平坦,否则POF通常不受谱带限制。然后,我们导出简单的规则来估计该模型的POF的基本带宽。我们的分析表明,除了最大和最小深度以及绘制信号的最大频率外,POF的带宽还取决于最大表面斜率。借助基于多维信号处理的统一形式主义,我们可以验证POF处理中的几个关键结果,例如空间中的感应滤波和深度校正插值,并量化必要的采样率。

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