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Weighted Large Margin Nearest Center Distance-Based Human Depth Recovery With Limited Bandwidth Consumption

机译:有限带宽消耗的加权大余量最近的基于中心距离的人的深度恢复

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This paper proposes a weighted large margin nearest center (WLMNC) distance-based human depth recovery method for tele-immersive video interaction systems with limited bandwidth consumption. In the remote stage, the proposed method highly compresses the depth data of the remote human into skeletal block structures by learning the WLMNC distance, which is equivalent to downsampling the human depth map atn$64{times}$nthe sampling rate. In the local stage, the method first recovers a rough human depth map based on a WLMNC distance augmented clustering approach and then obtains a fine depth map based on a rough depth-guided autoregressive model to preserve the depth discontinuities and suppress texture copy artifacts. The proposed WLMNC distance is learned by the large margin clustering problem with a weighted hinge loss to balance the clustering accuracy and depth recovery accuracy and is verified to be able to preserve depth discontinuities between skeletal block structures with occlusion. A theoretical analysis is conducted to verify the effectiveness of using the weighted hinge loss. Furthermore, a novel data set containing various types of human postures with self-occlusion is built to benchmark the human depth recovery methods. The quantitative comparison with the state-of-the-art depth recovery methods on the introduced benchmark data set demonstrates the effectiveness of the proposed method for human depth recovery with such a high upsampling rate.
机译:针对带宽消耗有限的远程沉浸式视频交互系统,提出了一种基于加权大余量最近中心(WLMNC)距离的人体深度恢复方法。在远程阶段,该方法通过学习WLMNC距离,将远程人类的深度数据高度压缩为骨骼块结构,这相当于在n $ 64 {times} $ 采样率。在本地阶段,该方法首先基于WLMNC距离增强聚类方法恢复粗糙的人类深度图,然后基于粗糙的深度引导自回归模型获得精细的深度图,以保留深度不连续性并抑制纹理复制伪像。所提出的WLMNC距离是通过具有加权铰链损失的大边界聚类问题来学习的,以平衡聚类精度和深度恢复精度,并且经过验证能够保留具有遮挡的骨骼块结构之间的深度不连续性。进行了理论分析,以验证使用加权铰链损耗的有效性。此外,建立了包含各种类型的具有自我遮挡的人体姿势的新颖数据集,以对人体深度恢复方法进行基准测试。在引入的基准数据集上与最新的深度恢复方法进行定量比较,证明了所提方法在如此高的上采样率下对人类深度恢复的有效性。

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