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Energy-Efficient Multimedia Data Dissemination in Vehicular Clouds: Stochastic-Reward-Nets-Based Coalition Game Approach

机译:车辆云中的高能效多媒体数据分发:基于随机奖励网的联盟博弈方法

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In this paper, we investigate an energy efficiency issue for multimedia applications in a vehicular cloud environment. The problem of energy efficiency is formulated as a stochastic reward nets (SRNs)-based coalition game, in which vehicles are assumed as the players that formulate the coalition among themselves using a predefined criteria based on the demand generated and the available resources at the nearest cloudlet. A demand- and supply-based payoff value function is formulated for each player in the game. The processes and actions of the players are represented as SRNs in which each player should have a finite number of tokens to fire its actions. To reduce the delay, each vehicle accesses resources such as memory, processing power, and storage from the nearest cloudlet that may be either at the road side units deployed near the road or on the vehicles. The actions of the players are associated with a cardinality that represents the number of rewards and actions they have taken in a unit interval of time after interacting with an environment that is stochastic in this paper. For each action performed by the players, they may get feedback in the form of a reward or a penalty, according to which each player updates its action probability vector that helps them take the next actions in the game. An energy-efficient algorithm for frame scheduling using the nearest cloudlet is also proposed. The performance of the proposed algorithm is found to be satisfactory with respect to various evaluation metrics. In particular, there is an increment of 10%–15% in profit generation, with 20%–25% reduction in the delay, and an increment of 20% in the packet delivery ratio.
机译:在本文中,我们研究了车辆云环境中多媒体应用的能源效率问题。能源效率问题被表述为基于随机奖励网(SRN)的联盟游戏,其中假设车辆是基于生成的需求和最近的可用资源使用预定义的标准在彼此之间制定联盟的参与者。小云。为游戏中的每个玩家制定了基于需求和供应的支付价值函数。参与者的过程和动作用SRN表示,其中每个参与者应具有有限数量的令牌来触发其行为。为了减少延迟,每辆车都从最近的小云访问资源,例如内存,处理能力和存储,这些小云可以在部署在道路附近的路边单元上或在车辆上。玩家的行为与基数相关联,基数表示他们在与随机环境互动后在一定时间间隔内所获得的奖励和行为的数量。对于玩家执行的每个动作,他们可能以奖励或惩罚的形式获得反馈,据此,每个玩家都会更新其动作概率矢量,以帮助他们在游戏中采取下一个动作。还提出了一种使用最近的cloudlet进行帧调度的节能算法。发现所提出算法的性能在各种评估指标方面令人满意。特别是,利润产生增加了10%–15%,延迟减少了20%–25%,而数据包传送率增加了20%。

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