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Realisation of morphological operations

机译:形态运算的实现

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摘要

Multi-input min and max operators are two essential components forndilation and erosion, which are two basic building units fornmorphological filtering. Many of the more complicated operations ofnmorphological filtering can be decomposed by them. The min or maxnoperator cascades after a bit-serial adder or subtractor is equal to andilation or erosion operator. In the paper, an efficient algorithm andnits implementation architecture for the min/max operation are proposed.nThe proposed algorithm and architecture can process bit by bit directlynfor all input signals without using threshold decomposition whichnrequires more complicated hardware design. Any shape and size of thenfiltering window or structuring element can be realised. For a fixednwindow size, the shape of window is programmable by changing some inputninitial conditions. The computation time is independent of, and thenhardware complexity is linear to, the window size. This implies that anvery high throughput rate can be attained after an initial latencynperiod required to fill up the pipeline. The proposed architecture isnmodular, regular and of local interconnections; and therefore amenablenfor VLSI implementation
机译:多输入最小和最大算子是渗漏和腐蚀的两个基本组成部分,是形态学过滤的两个基本构建单元。它们可以分解许多更复杂的形态过滤操作。最小或最大运算符在位串行加法器或减法器等于安迪拉或腐蚀运算符之后级联。本文提出了一种有效的算法,实现了最小/最大操作。n该算法和体系结构可以直接对所有输入信号进行逐位处理,而无需使用阈值分解,这需要更复杂的硬件设计。可以实现任何形状和尺寸的过滤窗或结构元件。对于固定的窗口大小,可以通过更改某些输入初始条件来编程窗口的形状。计算时间与窗口大小无关,而硬件复杂度与窗口大小成线性关系。这意味着在填满管道所需的初始等待时间之后,可以实现极高的吞吐率。提议的体系结构是模块化的,规则的和局部互连的;因此适合VLSI实施

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