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Evaluation of a Wearable Hand Kinesthetic Feedback System for Virtual Reality: Psychophysical and User Experience Evaluation

机译:用于虚拟现实的可穿戴手动性能反馈系统的评估:心理物理和用户体验评估

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摘要

Most of the wearable hand kinesthetic (force) feedback systems have only been evaluated from a physical perspective, i.e., motion measurement, force transmission, system stability, etc. However, by taking this approach, we cannot gather sufficient data to evaluate the performance of wearable kinesthetic feedback systems as haptic devices. In this paper, we evaluated the wearable hand kinesthetic feedback system developed in our laboratory from psychophysical and user experience (UX) perspectives. We designed the experiments considering the characteristics of our wearable hand system. For psychophysical evaluation, ten subjects participated in force detection, discrimination, and identification experiments. The force detection threshold of our system was better than those of the commercialized haptic systems, and discrimination threshold was similar with the human perception threshold. In the identification experiment, the subjects could distinguish the size and shape of virtual objects over 2.5 levels. For UX evaluation, 15 subjects answered a questionnaire after conducting a task using our wearable hand system in laboratory environment. The UX results verified that the subjects were satisfied with our system by giving a score of 5.87 out of 7 points. It also concluded that our system can provide a good VR experience to users by achieving over 5.5 points in ease of use, learnability, and utilitarian value.
机译:大多数可穿戴的手持式动力学(力)反馈系统已从物理角度来评估,即运动测量,力传输,系统稳定性等。然而,通过采用这种方法,我们无法收集足够的数据来评估性能可穿戴的动力学反馈系统作为触觉设备。在本文中,我们评估了我们在实验室中开发的可穿戴手持式运动反馈系统,从精神物质和用户体验(UX)的角度来看。考虑到我们可穿戴手系统的特性,我们设计了实验。对于心理物理评估,十个受试者参与了力量检测,歧视和鉴定实验。我们系统的力检测阈值优于商业化触觉系统的力,并且鉴别阈值与人类感知阈值相似。在识别实验中,受试者可以将虚拟物体的大小和形状与2.5级相同。对于UX评估,在使用我们的可穿戴手动系统在实验室环境中进行任务后,15个受试者回答了调查问卷。 UX结果证明了受试者对我们的系统满意,通过7分的分数为5.87分。它还得出结论,我们的系统可以通过易于使用,可读性和功利值实现超过5.5点来为用户提供良好的VR体验。

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