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Cognitive Training: Transfer Beyond the Laboratory?

机译:认知培训:转移超越实验室?

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Objective To assess the evidence of general transfer from training on abstract computer-based exercises and video games to driving and flight control. Background Many believe that training on abstract computer-based exercises and video games enhances cognitive capacities to the benefit of performance in operational contexts. The basic research in this area is controversial. Method We summarize reviews of the basic research data on transfer from training on abstract computer-based exercises and video games and undertake a detailed methodological review of flight and driving transfer studies. Results Reviews of basic transfer research fail to reveal evidence of general transfer, although a few applied studies are said to show general transfer to driving or flight control. Our review of these applied studies identifies issues with research methods and data interpretation that compromise the credibility of their results to an extent that they do not provide robust evidence of general transfer from abstract computer-based exercises or video games. Conclusion The state of cognitive training and video game training in relation to transfer has failed to meet early expectations. Much of the research in this area suffers from inadequate experimental control and flawed interpretation of results. We call for adherence to robust experimental design, critical evaluation of data patterns, and replication of keystone results. We also call for a theoretically grounded research effort, and we outline relevant theoretical conceptions of transfer. Application A robust theory of transfer and better understanding of transfer effects can guide development of principles for design and use of training simulators.
机译:目的评估从抽象计算机练习和视频游戏培训转移到驾驶和飞行控制的证据。背景技术许多人认为,对抽象计算机练习和视频游戏的培训提高了在运营环境中的性能的收益的认知能力。该领域的基础研究是有争议的。方法总结了关于从抽象计算机练习和视频游戏训练转移基本研究数据的审查,并对飞行和驾驶转移研究进行详细的方法审查。虽然据说少数应用研究表明驾驶或飞行控制一般转移,但仍未显示一般转让证据的结果未能揭示一般转移的证据。我们对这些应用研究的审查确定了研究方法和数据解释的问题,这些方法会损害其结果的可信度,以至于他们不提供从抽象的计算机练习或视频游戏的一般转移的强大证据。结论与转移有关的认知培训和视频游戏培训的状态未能满足早期期望。这一领域的大部分研究遭受了实验控制不足和对结果的缺陷解释。我们呼吁遵守强大的实验设计,对数据模式的关键评估,以及基石结果的复制。我们还呼吁理论上接地的研究努力,我们概述了相关的转让理论概念。应用稳健的转移理论和更好地了解转移效果可以指导开发设计和使用培训模拟器的原则。

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