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Alternative approaches to multicast group management in large-scale distributed interactive simulation systems

机译:大规模分布式交互式仿真系统中组播组管理的替代方法

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摘要

A primary concern in implementing and executing large-scale distributed simulations is limiting and controlling the volume of data, regarding simulated entities, exchanged between entities participating in the simulation. Computer scientists in the academic, military and corporate world have spent much time studying and applying various methods of Data Distribution Management (DDM) to learn the strengths and weaknesses of each approach, improve upon existing DDM methods, and discover the most efficient method to use for a particular application. The key to efficient DDM is to successfully limit the data sent to only the data that is needed, and to direct that data to only those entities requiring the data. In this paper, we explain the benefits and goals of DDM, define and describe the various methods of DDM, compare similarities and differences in DDM methods, and discuss several existing DDM implementations. In our discussion of DDM methods, we include Region-Based, Fixed and Dynamic Grid-Based, Hybrid, Agent-Based and Class-Based DDM and compare and contrast these methods and their applications. We also discuss existing High-Level Architecture (HLA)-compliant and non-compliant Run-Time Infrastructures (RTI) and their DDM implementations. Our goal is to promote an understanding of the benefits of DDM and to offer a detailed explanation of the available DDM methods and the RTIs that employ those methods.
机译:实施和执行大规模分布式仿真的主要问题是限制和控制与参与仿真的实体之间交换的仿真实体有关的数据量。学术界,军事界和公司界的计算机科学家花了大量时间研究和应用各种数据分发管理(DDM)方法,以了解每种方法的优缺点,改进现有DDM方法并发现最有效的使用方法针对特定的应用。高效DDM的关键是成功地将发送的数据限制为仅所需的数据,并将该数据仅定向到需要该数据的那些实体。在本文中,我们将解释DDM的好处和目标,定义和描述DDM的各种方法,比较DDM方法的异同,并讨论几种现有的DDM实现。在我们对DDM方法的讨论中,我们包括基于区域的DDM,基于固定网格和基于动态网格的DDM,混合的,基于Agent的DDM和基于类的DDM,并比较和对比这些方法及其应用。我们还将讨论现有的符合高级架构(HLA)和不符合标准的运行时基础结构(RTI)及其DDM实现。我们的目标是增进对DDM好处的了解,并详细说明可用的DDM方法和采用这些方法的RTI。

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