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Device-to-Device based mobile social networking in proximity (MSNP) on smartphones: Framework, challenges and prototype

机译:智能手机上基于设备到设备的移动近距离移动社交网络(MSNP):框架,挑战和原型

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Recently, Device to Device (D2D) based mobile social networking in proximity (MSNP) has witnessed great development on smartphones. Unlike traditional OTT (Over-The-Top) based proximal social services (like Foursquare, etc.), in which the centralized server (usually located in the cloud) receives periodic location updates from users' mobile devices (e.g., using GPS, etc.), and then determines proximity based on gathered locations and interests, D2D based proximity services (MSNPs) support infrastructure-free and self-organized social networking, allowing users to share experiences in real time and in a specific place, which are more fun, and can significantly increase users' engagement. However, the glaring absence of the practical MSNP solutions on the market is alarming, due to the lack of comprehensive understanding of architecture, technologies and development frameworks available (advantages/disadvantage, applicability, etc.), as well as special requirements of MSNPs. This paper thoroughly investigates D2D based MSNP architecture, key challenges and their potential solutions on smartphones, organized as layers from bottom to up, presents how to utilize commercial off-the-shelf existing technologies and development frameworks to quickly and easily build MSNP applications, and summarizes the unsolved issues in popular development frameworks (e.g., Alljoyn, etc.). Our primary goal is, for commercially available smartphones, to identify key challenges in various layers of MSNP architecture, potential development frameworks and solutions, provide quick how-to-do for developers of MSNP applications, and greatly facilitate to develop and deploy interesting and commercially potential MSNP applications.
机译:最近,基于设备到设备(D2D)的移动近距离社交网络(MSNP)见证了智能手机的巨大发展。与传统的基于OTT(Over-The-Top)的近端社交服务(例如Foursquare等)不同,集中式服务器(通常位于云中)从用户的移动设备(例如,使用GPS等)接收定期的位置更新),然后根据聚集的位置和兴趣确定邻近度,基于D2D的邻近度服务(MSNP)支持无基础设施和自组织的社交网络,使用户可以在特定地点实时共享体验,这更加有趣,并可以大大提高用户的参与度。但是,由于缺乏对可用的体系结构,技术和开发框架(优势/劣势,适用性等)的全面了解,以及对MSNP的特殊要求,因此市场上缺少实用的MSNP解决方案的事实令人震惊。本文彻底研究了基于D2D的MSNP体系结构,关键挑战及其在智能手机上的潜在解决方案(从下到上按层次组织),展示了如何利用商业现成的现有技术和开发框架快速轻松地构建MSNP应用程序,以及总结了流行的开发框架(例如,Alljoyn等)中尚未解决的问题。对于商用智能手机,我们的主要目标是识别MSNP架构,潜在的开发框架和解决方案各层中的关键挑战,为MSNP应用程序的开发人员提供快速操作方法,并极大地促进开发和部署有趣的商业应用潜在的MSNP应用程序。

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