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首页> 外文期刊>Fundamenta Informaticae >Multi-Agent Dialogues and Dialogue Sequents for Proof Search and Scheduling in Intuitionistic Logic and the Modal Logic S4
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Multi-Agent Dialogues and Dialogue Sequents for Proof Search and Scheduling in Intuitionistic Logic and the Modal Logic S4

机译:直觉逻辑和模态逻辑S4中用于证明搜索和计划的多主体对话和对话序列

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摘要

Dialogical games as introduced by Lorenzen and Lorenz describe a reasoning technique for intuitionistic and classical predicate logic: two players (proponent and opponent) argue about the validity of a given formula according to predefined rules. If the proponent has a winning strategy then the formula is proven to be valid. The underlying game rules can be modified to have an impact on proof search strategies and increase the efficiency of such a searching process. In this paper, a multi-agent version of dialogical logic is introduced that corresponds more to multiconclusion sequent calculi for propositional intuitionistic logic rather than single-conclusion ones which are more related to two-player dialogues. We also consider an extension for the normal modal logic S4. The rules lead us to a normalization of a proof, let us focus on the proponents' relevant decisions, and therefore give explicit directives that increase compactness of the proofsearching process. This allows us to perform parts of the proof in a parallel way. We prove soundness and completeness of these multi-agent systems.
机译:洛伦岑(Lorenzen)和洛伦兹(Lorenz)引入的对话游戏描述了一种直觉和经典谓词逻辑的推理技术:两名参与者(支持者和反对者)根据预定义的规则争论给定公式的有效性。如果支持者具有获胜策略,则该公式将被证明是有效的。可以修改基础游戏规则以对证明搜索策略产生影响,并提高这种搜索过程的效率。在本文中,引入了对话逻辑的多主体版本,它与命题直觉逻辑的多结论顺序演算相对应,而不是与两人对话更相关的单结论逻辑。我们还考虑了普通模态逻辑S4的扩展。这些规则使我们对证明进行了规范化,让我们专注于支持者的相关决策,因此给出了明确的指示,从而增加了证明搜索过程的紧凑性。这使我们可以并行执行部分证明。我们证明了这些多智能体系统的健全性和完整性。

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