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首页> 外文期刊>Food research international >Immersive virtual reality technology in a three-dimensional virtual simulated store: Investigating telepresence and usability
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Immersive virtual reality technology in a three-dimensional virtual simulated store: Investigating telepresence and usability

机译:三维虚拟模拟商店中的沉浸式虚拟现实技术:研究网真和可用性

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摘要

This study explores whether using immersive virtual reality technology (iVR) in a virtual simulated store (VSS) enhances perceived telepresence and usability compared to conventional desktop technology. Two experiments were carried out in a between-groups methodological design that involved a total of 111 participants who completed a simulated shopping trip. In the first experiment a conventional desktop computer setup was used to create the VSS using mouse and keyboard for navigation. The second experiment used iVR(1) technology including a head-mounted display, body-tracking sensors, and hand-held motion-tracked controllers, which enabled navigation via body movement in a walk-around iVR environment. Participants purchased grocery items within each VSS2 environment, and post-hoc measures of perceived telepresence and usability ratings were compared. Results showed that participants in the iVR group experienced stronger feelings of immersion and perceived naturalness of interactions with the store environment compared to the desktop group. Both factors potentially lead to enhanced perceived telepresence. However, the visual realism of virtual products and the grasping interface for iVR control of product inspection could be further enhanced by advances in iVR technology. This study has implications for food marketing research as the use of immersive iVR can potentially lead to more naturalistic shopping behaviour in VSSs.
机译:这项研究探讨了与传统的台式机技术相比,在虚拟模拟商店(VSS)中使用沉浸式虚拟现实技术(iVR)是否可以增强感知的网真性和可用性。在小组间方法设计中进行了两个实验,共有111位参与者完成了模拟购物之旅。在第一个实验中,使用常规台式计算机安装程序通过鼠标和键盘进行导航来创建VSS。第二个实验使用了iVR(1)技术,包括头戴式显示器,身体跟踪传感器和手持式运动跟踪控制器,这些技术可以在iVR漫游环境中通过人体运动进行导航。参与者在每种VSS2环境中购买了杂货,并比较了感知到的网真和可用性等级的事后度量。结果显示,与台式机小组相比,iVR组的参与者体验到更强的沉浸感以及与商店环境互动的自然感。这两个因素都有可能导致增强的感知网真。但是,通过iVR技术的进步,可以进一步增强虚拟产品的视觉逼真度和iVR产品检查控制界面。这项研究对食品营销研究具有重要意义,因为沉浸式iVR的使用可能会导致VSS中更自然的购物行为。

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