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The Islands Are Different: Human Perceptions of Game Species in Hawaii

机译:岛屿不同:人类对夏威夷游戏物种的看法

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摘要

Hawaii's game animals are all non-native species, which provokes human-wildlife conflict among stakeholders. The management of human-wildlife conflict in Hawaii is further complicated by the discrete nature of island communities. Our goal was to understand the desires and perceived values or impacts of game held by residents of Hawaii regarding six game species [pigs (Sus scrofa), goats (Capra hircus), mouflon (Ovis musimon), axis deer (Axis axis), turkeys (Melagris gallopavo), and doves (Geopelia striata)]. We measured the desired abundance of game on the six main Hawaiian Islands using the potential for conflict index and identified explanatory variables for those desires via recursive partitioning. In 2011 we surveyed 5,407 residents (2,360 random residents and 3,047 pre-identified stakeholders). Overall 54.5 and 27.6 % of the emailed and mailed surveys were returned (n = 1,510). A non-respondent survey revealed that respondents and non-respondents had similar interest in wildlife, and a similar education level. The desired abundance of game differed significantly among stakeholders, species, and islands. The desired abundance scores were higher for axis deer, mouflon, and turkeys compared to pigs, goats or doves. Enjoyment at seeing game and the cultural value of game were widespread explanatory variables for desired abundance. Models for Lanai emphasized the economic value of game, whereas models for Maui identified the potential for game to contaminate soil and water. Models for Oahu and Kauai revealed concern for human health and safety. Given our findings we recommend managers design separate management plans for each island taking into consideration the values of residents.
机译:夏威夷的野生动物都是非本地物种,这在利益相关者之间引发了人类与野生动物的冲突。由于岛屿社区的离散性,夏威夷人与野生生物冲突的处理更加复杂。我们的目标是了解夏威夷居民对六种猎物[猪(Sus scrofa),山羊(Capra hircus),mouflon(Ovis musimon),axis鹿(Axis axis),火鸡)的欲望和感知的价值或影响。 (Melagris gallopavo)和鸽子(Geopelia striata)]。我们使用潜在冲突指数测量了夏威夷六个主要岛屿上所需的游戏数量,并通过递归分区确定了这些需求的解释变量。 2011年,我们对5407名居民进行了调查(2360名随机居民和3047名预先确定的利益相关者)。总共54.5和27.6%的电子邮件和邮寄调查被退回(n = 1,510)。一项非受访者调查显示,受访者和非受访者对野生动植物的兴趣相似,教育水平也相似。利益相关者,物种和岛屿之间,期望的游戏丰富度显着不同。与猪,山羊或鸽子相比,轴鹿,欧洲盘羊和火鸡的期望丰度得分更高。观看游戏的乐趣和游戏的文化价值是所期望的丰富程度的广泛解释变量。拉奈岛的模型强调了游戏的经济价值,而毛伊岛的模型则确定了游戏污染土壤和水的潜力。瓦胡岛和考艾岛的模型显示出对人类健康和安全的关注。根据我们的发现,我们建议管理人员针对每个岛屿设计单独的管理计划,并考虑居民的价值。

著录项

  • 来源
    《Environmental Management》 |2014年第4期|814-827|共14页
  • 作者单位

    Department of Natural Resources and Environmental Management, University of Hawaii at Manoa, 1910 East-West Road, Honolulu, HI 96822, USA, 4 San Teodoro Ave, Sinagra, WA 6065, Australia;

    Department of Natural Resources and Environmental Management, University of Hawaii at Manoa, 1910 East-West Road, Honolulu, HI 96822, USA;

    Division of Forestry and Wildlife, Hawaii Department of Land and Natural Management, Kalanimoku Building, 1151 Punchbowl Street, Room 325, Honolulu, HI 96813, USA;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);美国《化学文摘》(CA);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Game species; Human dimensions; Potential for conflict index; Wildlife stakeholder acceptance capacity;

    机译:猎物种类;人的维度;潜在的冲突指数;野生动物利益相关者的接受能力;

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