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首页> 外文期刊>Engineering Applications of Artificial Intelligence >Learning automata-based solutions to the optimal web polling problem modelled as a nonlinear fractional knapsack problem
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Learning automata-based solutions to the optimal web polling problem modelled as a nonlinear fractional knapsack problem

机译:学习基于自动机的最优网络轮询问题的解决方案,该解决方案建模为非线性分数背包问题

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摘要

We consider the problem of polling web pages as a strategy for monitoring the world wide web. The problem consists of repeatedly polling a selection of web pages so that changes that occur over time are detected. In particular, we consider the case where we are constrained to poll a maximum number of web pages per unit of time, and this constraint is typically dictated by the governing communication bandwidth, and by the speed limitations associated with the processing. Since only a fraction of the web pages can be polled within a given unit of time, the issue at stake is one of determining which web pages are to be polled, and we attempt to do it in a manner that maximizes the number of changes detected. We solve the problem by first modelling it as a stochastic nonlinear fractional knapsack problem. We then present an online learning automata (LA) system, namely, the hierarchy of twofold resource allocation automata (H-TRAA), whose primitive component is a twofold resource allocation automaton (TRAA). Both the TRAA and the H-TRAA have been proven to be asymptotically optimal. Finally, we demonstrate empirically that the H-TRAA provides orders of magnitude faster convergence compared to the learning automata knapsack game (LAKG) which represents the state-of-the-art for this problem. Further, in contrast to the LAKG, the H-TRAA scales sub-linearly. Based on these results, we believe that the H-TRAA has also tremendous potential to handle demanding real-world applications, particularly those which deal with the world wide web.
机译:我们将轮询网页的问题视为监视万维网的一种策略。问题包括反复轮询选定的网页,以便检测随时间变化的情况。特别是,我们考虑了这样一种情况,即我们不得不轮询每单位时间最大数量的网页,并且此约束通常由控制通信带宽以及与处理相关的速度限制所决定。由于在给定的时间内只能轮询一部分网页,因此,所要解决的问题是确定要轮询哪些网页的问题之一,我们尝试以最大程度地检测到更改的方式来进行轮询。我们首先通过将其建模为随机非线性分数背包问题来解决该问题。然后,我们提出了一个在线学习自动机(LA)系统,即双重资源分配自动机(H-TRAA)的层次结构,其原始组件是双重资源分配自动机(TRAA)。 TRAA和H-TRAA都被证明是渐近最优的。最后,我们从经验上证明,与代表该问题的最新技术的自动学习机背包游戏(LAKG)相比,H-TRAA的收敛速度更快。此外,与LAKG相比,H-TRAA可进行次线性缩放。基于这些结果,我们相信H-TRAA在处理苛刻的实际应用程序方面也具有巨大潜力,尤其是那些处理万维网的应用程序。

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