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Predictive multi-view content buffering applied to interactive streaming system

机译:预测性多视图内容缓冲应用于交互式流系统

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摘要

This Letter discusses the benefits of introducing Machine Learning techniques in multi-view streaming applications. Widespread use of machine learning techniques has contributed to significant gains in numerous scientific and industry fields. Nonetheless, these have not yet been specifically applied to adaptive interactive multimedia streaming systems where, typically, the encoding bit rate is adapted based on resources availability, targeting the efficient use of network resources whilst offering the best possible user quality of experience (QoE). Intrinsic user data could be coupled with such existing quality adaptation mechanisms to derive better results, driven also by the preferences of the user. Head-tracking data, captured from camera feeds available at the user side, is an example of such data to which Recurrent Attention Models could be applied to accurately predict the focus of attention of users within videos frames. Information obtained from such models could be used to assist a preemptive buffering approach of specific viewing angles, contributing to the joint goal of maximising QoE. Based on these assumptions, a research line is presented, focusing on obtaining better QoE in an already existing multi-view streaming system
机译:这封信讨论了在多视图流应用程序中引入机器学习技术的好处。机器学习技术的广泛使用已在许多科学和工业领域做出了重大贡献。但是,这些还没有专门应用于自适应交互式多媒体流系统,在该系统中,通常根据资源可用性调整编码比特率,以有效利用网络资源为目标,同时提供最佳的用户体验质量(QoE)。内在用户数据可以与这种现有的质量适应机制相结合,以得到更好的结果,这也受到用户的偏好的驱动。从用户可用的摄像机供稿捕获的头部跟踪数据就是此类数据的示例,可以将递归注意模型应用于这些数据,以准确地预测视频帧内用户的关注焦点。从此类模型获得的信息可用于辅助特定视角的抢先缓冲方法,有助于实现最大化QoE的共同目标。基于这些假设,提出了一条研究路线,重点是在已经存在的多视图流系统中获得更好的QoE

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