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Creativity in the training and practice of instructional designers: the Design/Creativity Loops model

机译:教学设计师的培训和实践中的创造力:“设计/创造力循环”模型

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摘要

This article presents a discussion of research and theoretical perspectives on creativity and instructional design, offering a conceptual model of the connection between these two constructs that was originally proposed in the dissertation work of the first author (Clinton, Creativity and design: A study of the learning experience of instructional design and development graduate students, Unpublished doctoral dissertation, University of Georgia, Athens, 2007) and that we call the Design/Creativity Loops (DCL) model. Central to the model is a representation of the iterative, looping problem-solving cycle that can include established stages of creative thinking. As an instructional designer is routinely confronted with the next task or design problem in a project, these tasks or problems spawn iterative mental excursions that are opportunities for creative thinking. This article also explores ways that the design and development process can benefit from an emphasis on creativity and offers suggested directions for future research.
机译:本文介绍了有关创造力和教学设计的研究和理论观点,并提供了这两种构造之间的联系的概念模型,该模型最初是在第一作者的论文工作中提出的(克林顿,《创造力和设计:对设计的研究》。教学设计和开发研究生的学习经验,未出版的博士学位论文,佐治亚大学,雅典,2007年),我们称之为设计/创造力循环(DCL)模型。该模型的中心是迭代的循环问题解决周期的表示,其中可以包括已建立的创造性思维阶段。由于教学设计师通常会遇到项目中的下一个任务或设计问题,因此这些任务或问题会产生迭代的精神错位,这是进行创造性思维的机会。本文还探讨了设计和开发过程可以从强调创造力中受益的方法,并为以后的研究提供了建议的方向。

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