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Performance assessment in serious games: Compensating for the effects of randomness

机译:严肃游戏中的性能评估:补偿随机性的影响

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This paper is about performance assessment in serious games. We conceive serious gaming as a process of player-lead decision taking. Starting from combinatorics and item-response theory we provide an analytical model that makes explicit to what extent observed player performances (decisions) are blurred by chance processes (guessing behaviors). We found large effects both theoretically and practically. In two existing serious games random guess scores were found to explain up to 41 % of total scores. Monte Carlo simulation of random game play confirmed the substantial impact of randomness on performance. For valid performance assessments, be it in-game or post-game, the effects of randomness should be included to produce re-calibrated scores that can reasonably be interpreted as the players' achievements.
机译:本文是关于严肃游戏中的性能评估。我们将严肃的游戏视为玩家领导决策的过程。从组合学和项目反应理论开始,我们提供了一个分析模型,该模型明确了观察到的玩家表现(决策)在多大程度上受到偶然过程(猜测行为)的影响。我们在理论和实践上都发现了巨大的影响。在两个现有的严肃游戏中,发现随机猜测分数可以解释总分数的41%。随机游戏的蒙特卡洛模拟证实了随机性对性能的重大影响。为了进行有效的性能评估,无论是在游戏中还是赛后,都应包括随机性的影响,以产生重新校准的分数,这些分数可以合理地解释为玩家的成就。

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