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The use of a serious game in entrepreneurship teaching

机译:在创业教学中使用严肃的游戏

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In this article, this research examines the use of a Serious Game at the end of an entrepreneurship course, following the experiential learning theory which states that learning couldn't take place if student are unable to experiment what they are learning in class. That is especially true in an entrepreneurship course where understanding how a company works can't be complete without trying to simulate what is like to be an entrepreneur in real life. The Serious Game makes it possible to; apply concepts acquired in class, in a virtual environment, while eliminating the risk factor. A field survey was conducted to determine the profile of students, their predispositions to use the Serious Game and the influence of the game on the engagement of students in their entrepreneurship learning. This study discusses the results obtained as well as the possibility of adopting Serious Games as a learning tool.
机译:在本文中,本研究遵循经验学习理论,该理论考察了创业课程结束时认真游戏的使用情况,该理论指出,如果学生无法在课堂上实验自己所学的内容,则无法进行学习。在创业课程中尤其如此,如果不尝试模拟现实生活中的创业者,就无法完全理解公司的运作方式。严肃游戏使之成为可能;在虚拟环境中应用课堂上获得的概念,同时消除风险因素。进行了实地调查,以确定学生的概况,他们使用认真游戏的倾向以及游戏对学生参与创业学习的参与度的影响。这项研究讨论了获得的结果以及采用严肃游戏作为学习工具的可能性。

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