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Understanding learning in video games: A phenomenological approach to unpacking boy cultures in virtual worlds

机译:了解视频游戏中的学习:一种在虚拟世界中解开男孩文化的现象学方法

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This paper describes the findings of a phenomenological research study to uncover possible skills that boys learn through peer supported activities using Commercial Off-The-Shelf (COTS) video games. By drawing on a cultural-historical activity theory (CHAT) conceptual framework and prioritizing student voice, this study found that boys engaged in a variety of non-cognitive skills through their COTS video gameplay. The boys in this study expressed experiences that mirrored twenty-first century skills and aligned with the Partnership for twenty-first Century Learning Framework through digital gameplay. These findings are both novel and profound as they suggest that the ways boys engage in COTS video gaming may offer valuable learning traits that may be used by educators in traditional classroom settings, which may help to re-engage boys and improve academic performance in a twenty-first Century education system.
机译:本文介绍了一项现象学研究的结果,以发现男孩们使用商业现货(COTS)视频游戏通过同伴支持的活动学习的可能技能。通过研究文化历史活动理论(CHAT)的概念框架并优先考虑学生的声音,这项研究发现男孩通过其COTS视频游戏参与了多种非认知技能。在这项研究中,男孩们表现出的经验反映了二十一世纪的技能,并通过数字游戏与二十一世纪学习框架伙伴关系保持一致。这些发现既新颖又深刻,因为它们表明男孩从事COTS视频游戏的方式可能提供有价值的学习特质,供教育工作者在传统的教室环境中使用,这可能有助于重新吸引男孩并提高20岁男孩的学习成绩。 -第一世纪的教育体系。

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