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Counter-Terrorists win

机译:反恐怖分子获胜

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FOR PEOPLE who enjoy being (virtually) shot in the head by foul-mouthed teenagers, Counter-Strike has long led the field. The game, developed by Valve Corporation, pits a team of terrorists against an anti-terrorist commando squad in a fight to the death. Its various iterations have helped make Steam, a digital marketplace for video games also run by Valve, among the most successful in the industry. But Counter-Strike has appealed to more than just twitchy young men of late. On October 28th Valve announced it was stopping the trading between players of "container keys"—an in-game gambling device that players can buy (with real money) to try to win (virtual) rewards such as special weapons or clothing. The firm says "nearly all" of the trades of such keys were "believed to be fraud-sourced". It is a rare admission of the growing problem of using video games to facilitate financial crime.
机译:对于喜欢(几乎)被肮脏的嘴巴枪击中头部的人们而言,Counter-Strike长期以来一直处于领先地位。由Valve公司开发的该游戏将一群恐怖分子与一个反恐突击队对抗,以杀戮。它的各种迭代使Steam(也由Valve经营)的数字游戏数字市场成为业界最成功的公司。但是,Counter-Strike不仅吸引了最近抽搐的年轻人,还吸引了更多人。在10月28日,Valve宣布将停止“容器钥匙”玩家之间的交易。“容器钥匙”是一种游戏中的赌博设备,玩家可以购买(用真钱)以赢得(虚拟)奖励,例如特殊武器或衣服。该公司表示,“几乎所有”此类密钥的交易“都被认为是欺诈来源”。很少有人承认使用视频游戏来助长金融犯罪这一日益严重的问题。

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    《The economist》 |2019年第9168期|64-64|共1页
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