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Music, dimensions and play: composing for autonomous laptop musicians and improvising humans

机译:音乐,尺寸和演奏:适合自主笔记本电脑音乐家创作和即兴演奏的人

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This article discusses three compositions for autonomous laptops performing with improvising musicians. The laptops were programmed with software environments that make narrow-band 'decisions' regarding performative soundscapes. They also made 'decisions' about visual materials that were presented as onscreen scores for the human improviser to consider. The unfolding aural and visual streams were both functional and creative, and highlighted the here-and-now of indeterminate composition, whilst carefully embedding the aesthetics of the composer within the core of the programming. As such, these laptops were considered as collaborating performers and collaborating composers. The opening section highlights the connecting principles within this collection of works, before discussing each in isolation. This is placed within the context of late twentieth-century and early twenty-first- century composition, whilst offering a framework, for the reading of these, based on Deleuze and Guattari's rhizome philosophy. Three Last Letters is then used as a case study of the concept of wholeness within the computer-generated soundscapes and the algorithmic programming. Section 3 draws together several theories surrounding the mental seeing evoked by sound into dimensionality: a playground for inventive HCI-music improvisation. The values and principles with which the humans and computers interact is developed using creative play theory, followed by some personal responses of the musicians. Finally, an evaluation is offered on the effect on the audience and their perceptual modes when experiencing live and fluid compositions of this nature. The article is concluded with a poetics of experience from the composer's perspective.
机译:本文讨论了与即兴演奏者一起演奏的自主笔记本电脑的三种乐曲。笔记本电脑使用软件环境进行编程,这些软件环境可对性能音景进行窄带“决策”。他们还对视觉材料做出​​了“决定”,将其作为屏幕分数呈现给人类即兴创作者考虑。不断发展的听觉和视觉流既实用又富有创造力,并突出了当下不确定的构图,同时将作曲家的美学思想巧妙地融入了编程的核心。因此,这些笔记本电脑被认为是协作的表演者和协作的作曲家。在单独讨论每个作品之前,开头部分重点介绍了这一系列作品中的连接原则。它被放置在20世纪末和二十一世纪初的语境中,同时提供了一个框架,以德勒兹和瓜塔里的根茎哲学为基础来阅读这些内容。然后,将“最后三个字母”用作计算机生成的音景和算法编程中整体性概念的案例研究。第3节将围绕声音诱发的精神视觉的多个理论归纳为一个维度:一个发明性的HCI音乐即兴创作的运动场。人与计算机互动的价值观和原则是通过创造性的演奏理论发展起来的,随后是音乐家的一些个人回应。最后,在体验这种性质的现场和流畅的构图时,对观众及其感知模式的影响进行了评估。本文从作曲家的角度总结了经验诗学。

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