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Learning through Esports in Innovation Practice on Electrical Technology

机译:通过电力技术创新实践学习

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The innovation practice on electrical technology was constructed in April 2018. We practice learning skills through esports by holding esports events into training curriculum. Esports is attracting attention as something of diversity. It is used in the medical and welfare fields, regional revitalization, education, and international exchange. In particular, the medical and welfare fields, utilization as parasports, expansion of exchange opportunities on the theme of esports and disabilities, and efforts as a hobby that can be enjoyed for a lifetime have begun. Since esports can be exchanged online, it is possible to play against anyone anytime, anywhere, and it is highly competitive and is implemented with abundant titles. This esports is most suitable for interest-driven learning, and it is possible to learn basic skills of working adults and communication technology through planning and management of esports competitions in innovation practice on electrical technology. In this paper, we report on learning through esports in innovation practice on electrical technology and examine how to incorporate esports into the educational curriculum.
机译:电气技术的创新实践于2018年4月建造。我们通过将Esports事件纳入培训课程来通过Esports练习学习技能。 Esports将注意力吸引为多样性。它用于医疗和福利领域,区域振兴,教育和国际交流。特别是,医疗和福利领域,利用作为公寓,扩大Esports和Dissities主题的交流机会,以及作为一个终身享受的爱好的努力已经开始。由于ESPorts可以在线交换,因此可以随时随地扮演任何人,并且它具有竞争力,并以丰富的标题实施。这种Esports最适合兴趣驱动的学习,并且可以通过在电气技术创新实践中的竞争竞争中规划和管理来学习工作成人和通信技术的基本技能。在本文中,我们通过电子技术创新实践中的Esports进行了学习,并审查如何将Esports纳入教育课程。

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