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Features of the Use of Virtual Reality Technologies in the Rehabilitation and Treatment of Depression in Clinical Psychology

机译:虚拟现实技术在临床心理学康复和治疗中使用虚拟现实技术的特点

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The work focused on the examining the use of virtual reality (VR) technologies in the reduction of depression in Europe. More than 70 issues of the journals “Cyberpsychology, Behavior, and Social Networking”, “European Psychologist” were analyzed. We used the bibliometric analysis, the "keyword method" to analyze the text, which is understood as a search for typical terms, content analysis of the content of articles that used VR and depression. In the journal "European Psychologist" the term VR has not been mentioned for the last 2 years, which indicates the secondary importance of this issue for general psychology. In cyberpsychology, on the contrary, since 2019 in Europe, the interest of researchers in the use of VR technologies in clinical psychology has increased. By the content of the journal articles. "Cyberpsychology, Behavior, and Social Networking" VR technologies are used primarily for the correction of anxiety disorders, and secondly, for the correction of depression. These technologies are used in various ways. The first option is to create VR programs with a direct impact on depression reduction. Here, VR is used as a symptom awareness tool, to create an avatar environment for client dialogue in a nonjudgmental environment. Research has shown that such VR programs are rated by users as a useful tool for informing and emotionally responding to depressive states. The second option is an indirect effect on reducing the level of depression through the reduction of fears, phobias; increased activation, tone, euphoria in mental states; the development of a positive mood, cognitive motivation; an increase in indicators of field independence (cognitive style). A study based on the methods of psychosemantics is presented, which has demonstrated the effect of a specially created VR program with an avatar on changing the unconscious attitudes of the personality, reducing phobia of darkness. The effectiveness of using of VR technologies in reducing depression is determined by modeling of mental experiences and actions in VR, creating a virtual ontology, the influence of VR on conscious and unconscious attitudes, the possibility of responding to unconscious experiences through the user's identification with an avatar.
机译:该工作侧重于检查虚拟现实(VR)技术在欧洲减少抑郁症中的使用。分析了70多个期刊“Cyber​​心理,行为和社交网络”,“欧洲心理学家”。我们使用了学习分析,“关键词方法”来分析文本,该文本被理解为搜索典型术语,内容分析使用VR和抑郁的物品的内容。在“欧洲心理学家”期刊中,过去2年尚未提到VR的第VR,这表明这一问题对一般心理学的次要重要性。相反,在Cyber​​患者中,自2019年在欧洲,研究人员在临床心理学中使用VR技术的利益增加。通过期刊文章的内容。 “Cyber​​心理,行为和社交网络”VR技术主要用于纠正焦虑症,其次用于抑制抑郁症。这些技术以各种方式使用。第一个选择是创建VR程序,直接影响抑郁减少。这里,VR被用作症状意识工具,在非贫旧环境中为客户端对话创建一个化身环境。研究表明,这些VR计划被用户评级为通知和情绪响应抑郁状态的有用工具。第二种选择是通过减少恐惧,恐惧症来减少抑郁水平的间接影响;增加激活,语气,心理状态的欣快感;发展积极情绪,认知动机;现场独立性指标(认知风格)增加。提出了一种基于精神上的方法的研究,已经表明了专门创建的VR计划与成像在改变个性的无意识态度,减少黑暗的恐惧症的效果。通过在VR的心理经验和行动的建模中,创造虚拟本体,VR对有意识和无意识态度的影响,确定了VR技术在减少抑郁症中的有效性决定了,通过用户的识别,对VR对有意识和无意识的态度的影响。头像。

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