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首页> 外文期刊>International Journal of Emerging Technologies in Learning (iJET) >Using Digital Games for Enhancing EFL Grammar and Vocabulary in Higher Education
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Using Digital Games for Enhancing EFL Grammar and Vocabulary in Higher Education

机译:使用数字游戏来增强高等教育中的EFL语法和词汇

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The purpose of this study is to analyze the use of digital games to enhance English as a Foreign Language (EFL) grammar and vocabulary in the English Major of Universidad Técnica Particular de Loja, in southern Ecuador. A total of 68 students from B1 level, according to the Common European Frame-work of Reference for Languages (CEFR), participated in this study. All the par-ticipants were enrolled in two different classes of a Communicative Grammar course. A mixed-method approach was used to collect and analyze data in this study. Pre and post-questionnaires as well as writing rubrics were applied as in-struments. Digital games were implemented throughout an academic term of 5 months in which students received permanent feedback. The results show that digital games were useful to improve learners′ grammar in aspects concerning the use of modals, gerunds, and infinitives; also, students showed an improvement in their vocabulary knowledge, especially in topics related to jobs and education.
机译:本研究的目的是分析数字游戏的使用,以加强英语作为外语(EFL)语法和词汇,在厄瓜多尔南部·厄瓜多尔南部的英语专业。根据欧洲语言(CEFR)的共同欧洲框架工作,共有68名学生来自B1级别,参加了这项研究。所有的Par-Ticipants都参加了两类交际语法课程。使用混合方法方法来收集和分析本研究中的数据。预先问卷以及写入rubrics被用作职务。在整个学术期限为5个月的学术期间实施了数字游戏,其中学生接受了永久反馈。结果表明,数字游戏在有关使用模态,Gerunds和Infinities的方面,在方面有助于改善学习者语法;此外,学生们对词汇知识表现出改善,特别是在与工作和教育有关的主题。

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