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首页> 外文期刊>Trials >Concurrent exergaming and transcranial direct current stimulation to improve balance in people with Parkinson’s disease: study protocol for a randomised controlled trial
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Concurrent exergaming and transcranial direct current stimulation to improve balance in people with Parkinson’s disease: study protocol for a randomised controlled trial

机译:同时的外援和经颅导流刺激,以改善帕金森病的人们的平衡:随机对照试验的研究方案

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People with Parkinson's disease (PD) commonly experience postural instability, resulting in poor balance and an increased risk of falls. Exercise-based video gaming (exergaming) is a form of physical training that is delivered through virtual reality technology to facilitate motor learning and is efficacious in improving balance in aged populations. In addition, studies have shown that anodal transcranial direct current stimulation (a-tDCS), when applied to the primary motor cortex, can augment motor learning when combined with physical training. However, no studies have investigated the combined effects of exergaming and tDCS on balance in people with PD. Twenty-four people with mild to moderate PD (Hoehn and Yahr scale score 2-4) will be randomly allocated to receive one of three interventions: (1) exergaming + a-tDCS, (2) exergaming + sham a-tDCS or (3) usual care. Participants in each exergaming group will perform two training sessions per week for 12 weeks. Each exergaming session will consist of a series of static and dynamic balance exercises using a rehabilitation-specific software programme (Jintronix) and 20?minutes of either sham or real a-tDCS (2?mA) delivered concurrently. Participants allocated to usual care will be asked to maintain their normal daily physical activities. All outcome measures will be assessed at baseline and at 6 weeks (mid-intervention), 12 weeks (post-intervention) and 24 weeks (3-month follow-up) after baseline. The primary outcome measure will be the Limits of Stability Test. Secondary outcomes will include measures of static balance, leg strength, functional capacity, cognitive task-related cortical activation, corticospinal excitability and inhibition, and cognitive inhibition. This will be the first trial to target balance in people with PD with combined exergaming and a-tDCS. We hypothesise that improvements in balance, functional and neurophysiological outcome measures, and neurocognitive outcome measures will be greater and longer-lasting following concurrent exergaming and a-tDCS than in those receiving sham tDCS or usual care. Australian New Zealand Clinical Trials Registry, ACTRN12616000594426 ). Registered on 9 May 2016.
机译:帕金森病(PD)的人通常会经历姿势不稳定,导致平衡差和跌倒风险增加。以锻炼为基础的视频游戏(Exergaming)是一种体育培训的形式,通过虚拟现实技术提供,以促进电机学习,并且有效地改善老年人口的平衡。此外,研究表明,当应用于初级电机皮层时,AnoDal经颅直流刺激(A-TDC)可以在与体育训练结合时增强电机学习。然而,没有研究过于调用外援和TDC对PD人民平衡的综合影响。将随机分配二十四人以轻度到中度PD(HOEHN和YAHR规模分数2-4),以获得三种干预措施中的一个:(1)EXARGAMING + A-TDC,(2)EXARGAMING +假A-TDC或( 3)通常的护理。每个Exgeraming Group的参与者将每周进行两次培训课程12周。每个Exergaming会议将包括一系列静态和动态平衡练习,使用康复特定的软件程序(Jintronix)和20分钟的假目或实际A-TDC(2?MA)。分配给常规护理的参与者将被要求维持正常的日常体育活动。所有结果措施将在基线和6周(中干预),12周(干预后)和24周(3个月随访)以左右进行评估。主要结果措施将是稳定性测试的限制。二次结果包括静态平衡,腿部强度,功能能力,认知任务相关皮质激活,皮质激发性和抑制和认知抑制的措施。这将是第一次审判与PD的人民平衡的审判与外国人合并的人和A-TDC。我们假设有改善平衡,功能性和神经生理结果措施,并且神经认知结果措施将在同时的外国人和TDC后更加持久和更长持久,而不是接受假TDC或通常护理的人。澳大利亚新西兰临床试验登记处,ACTRN12616000594426)。 2016年5月9日注册。

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