首页> 外文期刊>Research and practice in technology enhanced learning. >Towards a motivational design? Connecting gamification user types and online learning activities
【24h】

Towards a motivational design? Connecting gamification user types and online learning activities

机译:迈向动机设计?连接游戏化用户类型和在线学习活动

获取原文
           

摘要

Motivation is a crucial factor for students’ learning behavior and plays a key role in the concept of gamification to foster students’ motivation through specific gamification mechanics and elements. User types for gamification and associated gamification mechanics can classify students’ interests and learning preferences and provide explanations for their motivational learning behavior. This study investigated how five gamification user types may relate to six mainly used online learning activities in a distance online bachelor’s and master’s class in educational science through the use of a systematic approach. A total of 86 students participated in the questionnaire in a cross-sectional study. The findings showed average agreement shares for all five gamification user types. The correlations revealed that the six online learning activities were at least significantly connected to one of the five gamification user types, and both person-centered and environment-centered perspectives were displayed. Finally, the results were discussed, and implications were derived for a motivational design.
机译:动机是学生学习行为的关键因素,并在娱乐概念中发挥关键作用,通过特定的娱乐力学和元素培养学生的动机。游戏处理和相关群组机制的用户类型可以对学生的兴趣和学习偏好进行分类,并为其激励学习行为提供解释。本研究调查了五个游戏用户类型可以通过使用系统方法在线学士学位在教育科学中的距离在线学士和硕士课程中的五个主要使用在线学习活动。共有86名学生参加了横断面研究中的问卷。这些调查结果显示了所有五种游戏化用户类型的平均协议股份。相关性揭示了,六个在线学习活动至少与五种游戏化用户类型中的一个显着连接,并且既集中的以人为本的和环境为中心的视角。最后,讨论了结果,产生了诱导设计的影响。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号