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A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games

机译:游戏类型对数字游戏中小学生学习兴趣影响的初步研究

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Learning is mainly based on the students’ mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such games. Designing educational games to be less complex and more casual makes it easier to balance education and entertainment. For courses with practical operational characteristics, combining a game with a virtual and real integration experience can increase both student interest and learning effectiveness. This research develops an augmented reality app, named "Mobile Plant", which is an app developed for the primary school plant curriculum, combining games and augmented reality to enhance students’ interest in learning. A questionnaire shows that the game has positive results in terms of game difficulty and absorption of content.
机译:学习主要基于学生的心理活动。如果他们可以自发学习,它将有助于提高他们的兴趣和学习的有效性。学习通过播放将使学生自发学习。教育游戏的游戏和教育之间的平衡是设计此类游戏的关键问题。设计教育游戏不太复杂,更随意使得平衡教育和娱乐更容易。对于具有实际操作特征的课程,将游戏与虚拟和真实的集成体验相结合,可以增加学生的兴趣和学习效果。这项研究开发了一个名为“移动工厂”的增强现实应用程序,这是一个为小学工厂课程,结合游戏和增强现实而开发的应用程序,以提高学生对学习的兴趣。调查问卷表明,游戏在游戏难度和内容中吸收方面具有积极的结果。

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