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The Design and Implementation of a Mathematics Game-Base Learning Application for Primary Students

机译:主要学生数学游戏基础学习申请的设计与实现

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The traditional learning process used in schools is outdated.? Students nowadays spend most of their time using technologies for entertainment and to communicate with their friends.? Technology can also be used to present opportunities in teaching difficult subjects, such as mathematics, in a better environment. This project aims to improve the mathematical skills of addition and subtraction in young children aged 6 to 8 by combining education and entertainment in a simple math learning game .? Using ideas from Jerome Bruner’s theory, and Bloom’s Taxonomy of cognitive goals, this application will help children learn and interact effectively with the world around them. This project presents the design and development of a game-based learning application that improves the mathematical skills of young children.? Specifically, our target-users for this application are primary school students who are learning addition and subtraction. This paper provides discussion and guidance on how to evaluate the impact of Mathematics Game-Base Learning Application. The overall results of the experimental study indicate a positive effect of Mathematics Game-Base Learning Application on the learning process.
机译:学校中使用的传统学习过程已经过时了。现在的学生将使用大部分时间使用娱乐技术和与朋友沟通。技术也可用于在更好的环境中呈现出困难主题的机会,例如数学。该项目旨在通过在简单的数学学习游戏中结合教育和娱乐,提高6至8岁的幼儿的添加和减法的数学技能。利用Jerome Bruner的理论的想法,以及盛开的认知目标的分类,此申请将帮助孩子们与周围的世界有效地学习和互动。该项目介绍了基于游戏的学习应用程序的设计和开发,从而提高了幼儿的数学技能。具体而言,我们的目标用户是本申请的主要学生是学习添加和减法的小学生。本文提供了有关如何评估数学游戏基础学习申请的影响的讨论和指导。实验研究的总体结果表明数学游戏基础学习应用对学习过程的积极影响。

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