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Method for Selecting an Engagement Index for a Specific Type of Game Using Cognitive Neuroscience

机译:使用认知神经科学选择特定类型游戏的参与指标的方法

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The popularity of video games means that methods are needed to assess their content in terms of player satisfaction right from the production stage. For this purpose, the indicators used in EEG studies can be used. This publication presents a method that has been developed to determine whether a person likes an arcade game. To this end, six different indicators to measure consumer involvement in a video game using the EEG were compared, among others. The study was conducted using several different games created in Unity based on the observation (n=31) of the respondents. EEG has been used to select the most suitable indices studied.
机译:视频游戏的普及意味着需要对从生产阶段的玩家满意度评估其内容。为此目的,可以使用EEG研究中使用的指标。本出版物提出了一种方法,该方法是为了确定一个人是否喜欢街机游戏。为此,比较了六种不同指标,以测量使用脑电图的视频游戏中的消费者参与。等。基于受访者的观察(n = 31),使用几个不同的游戏进行研究。 eeg已被用来选择所研究的最合适的指标。

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