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Business Intelligence Challenges for Independent Game Publishing

机译:独立游戏出版的商业智能挑战

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With the continuous development of the game industry, research in the game field is also deepening. Many interdisciplinary areas of knowledge and theory have been used to promote the development of the game industry. Business intelligence technologies have been applied to game development for game design and game optimization. However, few systematic research efforts have focused on the field of game publishing, particularly with regard to independent (indie) game publishing. In this paper, we analyse data collected from a set of interviews with small indie game developers. The results indicate that most of the indie game developers have already used business intelligence for game self-publishing, although three main challenges have been identified: first, how to conduct marketing promotion and improve the return on investment (ROI); second, how to collect game publishing data; and third, how to analyse the data in order to guide game self-publishing. Our interviews also reveal that the business model applied to a game significantly impacts the role of game analytics. The study expands and advances the research on how game analytics can be used for game publishing, particularly for indie game self-publishing.
机译:随着游戏行业的不断发展,在游戏领域的研究也在加深。许多跨学科的知识和理论领域被用来促进游戏行业的发展。商业智能技术已应用于游戏设计和游戏优化的游戏开发。然而,很少有系统研究努力专注于游戏出版领域,特别是关于独立(独立)游戏发布。在本文中,我们分析了与小型独立游戏开发人员的一套采访中收集的数据。结果表明,大多数独立游戏开发商已经使用了商业智能的游戏自我出版,尽管已经确定了三个主要挑战:首先,如何进行营销促进并改善投资回报(ROI);其次,如何收集游戏发布数据;第三,如何分析数据以指导游戏自我发布。我们的采访还揭示了应用于游戏的商业模式显着影响游戏分析的作用。该研究扩展并提高了游戏分析如何用于游戏出版的研究,特别是对于独立游戏自我发布。

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